One of the common points I hear against PyMel as an interface to the Maya API is its speed. The python 2.0 API is reportedly much faster. I was curious about how much faster, and wanted to see some numbers, using python's timeit module.
Read More
Python
One of the common points I hear against PyMel as an interface to the Maya API is its speed. The python 2.0 API is reportedly much faster. I was curious about how much faster, and wanted to see some numbers, using python's timeit module.
Read MoreLearn how to apply a virtual environment workflow to Maya python development.
Read MoreIn rigging for games, often we are restricted to a single hierarchy of joints to carry animations into the engine. This can make the human face, in particular, a real challenge. Enter SurfRig, my surface-based rigging tool - initially conceived for easy, game-ready face rigs.
Read MoreOver the past while I've written a couple of Qt-related tools to streamline my UI development. No big write-up this time, I'll just drop the tools and move on.
Read MoreLearn about using custom Python context managers to make our Maya API development a little more organized, and a whole lot safer.
Read MoreA PySide1 tool for organizing Maya editors into simple and powerful panels.
Plus reflections on Maya UI development.
Read More