In rigging for games, often we are restricted to a single hierarchy of joints to carry animations into the engine. This can make the human face, in particular, a real challenge. Enter SurfRig, my surface-based rigging tool - initially conceived for easy, game-ready face rigs.
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How to safely capture new nodes in Maya
Learn about using custom Python context managers to make our Maya API development a little more organized, and a whole lot safer.
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