Does the rigs as software paradigm have a home in game animation? Short answer: yes. But what about its golden child, ephemeral rigging? Such an animation system could shine in a heavily iterative development cycle due to its rapid generation and animator-enabling approach. This article details my sketches of such a system.
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Perhaps you've heard of Faceware? The multi-application plugin has been used in an ever-increasing number of AAA titles and films to map captured facial animations onto 3D characters.
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Hello! I am Brendan, and this is my blog about tech art, animation, and game development. What's my background? What were my first projects? Read on to find out.
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